What NAP 9 Is
NAP 9 is the governance engine for Server 1866. It replaces improvised diplomacy with a small, procedural system built around:
- 9 voting alliances (Full Members)
- neutral Clerks who run process, not politics
- clear evidence standards, penalties, and vote rules
If your alliance wants predictable protections and stable land rules, NAP 9 is the system that makes that possible.
Why It Exists
- Shrink governance to the smallest stable group (9) so votes actually happen.
- Standardize definitions, penalties, and timelines so outcomes are predictable.
- Keep land rotation and evidence handling consistent across time zones.
- Separate process (Clerks) from decisions (Council) to avoid bias.
- Make participation matter—silence has consequences.
How This Documentation Is Organized
- Membership: who is protected, who votes, how to join or leave.
- Council & Clerks: roles, quorum, vote thresholds, and appointment rules.
- Communication & Evidence: what “official” means and how cases are created.
- Voting & Offenses: windows, categories, penalties, and escalation logic.
- Land & Tag-Drop: rotation rules, non-member limits, automatic blacklists.
- Cases, Appeals, Amendments: the full lifecycle of reporting and updating the Covenant.
Use the Quick Reference for fast answers and the individual sections for exact rule text.
Core Design Principles
- As few people as possible, with as much clarity as possible.
- Evidence over argument. Cases do not exist until a Clerk logs them.
- Procedural neutrality. Clerks operate the system; Council decides outcomes.
- Predictable escalation. Repetition and evasion climb tiers automatically.
- Protection is earned. Participation and compliance keep you covered.
Quick Start
- Check your status: Full Member, Associate, or Non-Member.
- Follow Server Time for all deadlines.
- Submit evidence only in
#evidence; wait for a Case ID. - Vote on time; quorum is 5/9, supermajority is 7/9.
- Never drop tags to attack—second time is an automatic permanent blacklist.***