Title 10 — Case Processing System
No case can proceed unless these steps occur in order. Council action before Step 3 is invalid.
Article I — Three Mandatory Steps
- Notification — any platform; alert only, not evidence.
- **Evidence Subm--- id: nap9-case-processing title: Title 10 — Case Processing System sidebar_label: Case Processing sidebar_position: 22 description: Step-by-step workflow for notifications, evidence submission, Clerk logs, and Council activation. slug: /nap9-case-processing
Title 10 — Case Processing System
NAP 9 cases follow a strict sequence.
A case does not exist until the required steps are completed in order.
Governance actions taken before Step III (Clerk Log Entry) have no legal effect.
⚖️ Definitions
| Term | Definition |
|---|---|
| Notification | An initial alert that an incident occurred; not evidence, not a case. |
| Evidence Submission | Posting of required media and descriptions to the official #evidence channel. |
| Clerk Log Entry | The formal creation of a case through assignment of a Case ID in #case-log. |
| ACTIVE Case | A case that has been logged by a Clerk and is eligible for Council action. |
| Correction Window | The time allowed for fixing incomplete evidence after Clerk review. |
| Consolidation | Combining related incidents or submissions into one case for clarity. |
| Duplicate Case | A submission that references an incident already under review. |
| Frivolous Case | A submission deemed insubstantial, retaliatory, or made in bad faith. |
Article I — Mandatory Sequential Steps
Section I — Required Sequence
All cases must follow these steps in order:
- Notification
- Evidence Submission
- Clerk Log Entry (Case becomes ACTIVE)
Section II — Invalid Premature Action
Council deliberation, classification, or voting before Step III is invalid and must be restarted once the case is ACTIVE.
Article II — Step I: Notification
Section I — Purpose
Notification informs involved parties that an incident occurred and that evidence is forthcoming.
It does not create a case.
Section II — Acceptable Notification
Acceptable content includes:
- brief description of the incident
- identities of involved players
- approximate time and location
- “evidence incoming” or similar message
Notification may occur through:
- in-game chat
- Discord
- Moments
- any communication channel
Section III — Unacceptable Notification
Notification must not include:
- penalty demands
- cropped or partial images
- accusations without forthcoming evidence
- drama, argumentation, or commentary
Article III — Step II: Evidence Submission
Section I — Submission Requirements
Evidence must be submitted to NAP Discord → #evidence and must include:
- screenshot(s) or video (Server Time visible when possible)
- names of offender(s) and affected players
- concise description (≤ 3 sentences)
- diplomacy attempts, if required by statute
- summary of loss or damage when relevant
Section II — Clerk Review & Correction Window
If evidence is incomplete, a Clerk lists missing items.
Submitter has 6 hours to correct.
Clerks may extend the window to 12–24 hours for:
- international time zones
- clarity requests
- complex or multi-party submissions
Failure to correct invalidates the case.
Article IV — Step III: Clerk Log Entry (Activation)
Section I — Case Activation
The first responding Clerk must:
- Assign a Case ID
- Post to
#case-logwith:- involved parties
- reporting alliance
- summary of evidence
- preliminary classification (non-binding)
- timestamp
- Mark the case as ACTIVE
- Ping the Council
Section II — No Early Council Action
Council may not deliberate, classify, or vote until the case is ACTIVE.
Section III — Emergency Coverage
If no Clerk responds:
- after 2 hours → R5s may ping Clerks
- after 4 hours → Council may call an 8-hour Temporary Clerk Vote
Temporary Clerks may:
- create/log cases
- open vote windows
They may not archive, manage appeals, or exercise discretionary authority unless explicitly stated in the vote.
Article V — Council Activation & Classification
Section I — Activation Effects
Once ACTIVE:
- Council may investigate and deliberate
- Clerks may open classification votes
- Offense is categorized into Minor / Moderate / Severe / or Exceptional (per statute)
Section II — Formal Voting
Clerks open the appropriate vote window according to the classification and procedural requirements of Title 6.
Article VI — Consolidated, Duplicate, or Frivolous Cases
Section I — Consolidation
Cases may be consolidated when:
- incidents share a common event
- evidence overlaps
- offenders are the same
- consolidation improves clarity and accuracy
Section II — Duplicate Cases
A case is duplicate if:
- it references an incident already under review
- it contributes no new evidence
- it confuses or disrupts the existing process
Duplicate submissions are closed and linked to the existing case.
Section III — Frivolous Submissions
A submission is frivolous if:
- made in bad faith
- retaliatory
- insubstantial or unserious
- intended to waste Clerk/Council resources
Frivolous cases may be dismissed and may trigger warnings or escalation under Title 8.
Article VII — Case Closure & Archival
Section I — Closure Conditions
A case is closed when:
- penalties are issued
- case is dismissed
- appeals are resolved (Title 12)
Section II — Clerk Archival Duties
Clerks must:
- mark the case Resolved / Dismissed / Archived
- record timestamps
- update offender history for escalation tracking
- store evidence and notes in the archive system
Archived cases must remain accessible to all Full Members for review, precedent, and auditing.
Last amended by Council vote [insert date].
ission** — posted in NAP Discord → #evidence.
3. Clerk Log Entry — Clerk assigns Case ID in #case-log; case becomes ACTIVE.
Article II — Step I: Notification
Anyone may notify via in-game chat, Discord, or Moments. Acceptable content: basic description, involved players, time/location, “evidence incoming.”
Unacceptable: penalty demands, cropped images, drama. Notification alone does not create a case.
Article III — Step II: Evidence Submission
Submit to #evidence with:
- screenshot(s)/video (Server Time when possible)
- offender(s) + affected party names
- ≤3 sentence description
- diplomacy attempts if required
- loss/damage summary when relevant
Correction window: 6 hours to fix missing items (Clerks may extend to 12–24h for time zones/clarity). Failure invalidates the case.
Article IV — Step III: Clerk Log Entry
The first responding Clerk:
- Assigns a Case ID.
- Posts to
#case-logwith offender(s), reporting alliance, evidence summary, preliminary classification, timestamp. - Marks ACTIVE and pings Council.
Council may not deliberate, classify, or vote until this step is complete. If no Clerk responds within 2 hours, R5s may ping; after 4 hours, Council may appoint an emergency temporary Clerk (8h vote).
Article V — Council Activation & Classification
Once ACTIVE:
- Discussion and investigation may begin.
- Clerk opens the appropriate vote window.
- Case is classified as Minor / Moderate / Severe (or Exceptional).
Article VI — Consolidated, Duplicate, or Frivolous Cases
- Consolidate when incidents share offender/event/evidence and clarity improves.
- Duplicate if referencing an existing open case with no new evidence.
- Frivolous if bad-faith, insubstantial, or retaliatory; may trigger warnings or escalation.
Article VII — Case Closure & Archival
A case closes when penalties are issued, dismissed, or appeals finish. Clerks mark Resolved/Dismissed/Archived, record timestamps, update offender history for escalation tracking, and move the record to archives.***
Last amended by Council vote [not amended].